using System.Collections.Generic;

namespace RimWorld;

public static class PassAllQuestPartUtility
{
	public static bool AllReceived(List<string> inSignals, List<bool> signalsReceived)
	{
		if (inSignals.Count != signalsReceived.Count)
		{
			return false;
		}
		for (int i = 0; i < signalsReceived.Count; i++)
		{
			if (!signalsReceived[i])
			{
				return false;
			}
		}
		return true;
	}
}
